The year 2008 was filled with gigantic AAA blockbusters that were fully utilizing the current 7th generation of video game systems. Chase starts with his pick of a post apocalyptic, RPG that changed a franchise, Bandy chooses a game that reaches across RPG, RTS, and creation genres to make a truly unique game and finally Bryce picked a procedurally generated zombie game that was somehow infinitely replayable.
The year 2008 was filled with gigantic AAA blockbusters that were fully utilizing the current 7th generation of video game systems. Chase starts with his pick of a post apocalyptic, RPG that changed a franchise, Bandy chooses a game that reaches across RPG, RTS, and creation genres to make a truly unique game and finally Bryce picked a procedurally generated zombie game that was somehow infinitely replayable.